Minimum Graph Bisection Problem
Given an undirected graph $G=(V,E)$ with $n$ nodes (where $n$ is even), the Minimum Graph Bisection problem aims to partition the node set $V$ into two disjoint subsets $S$ and $\overline{S}$ of equal size ($\lvert S\rvert=\lvert\overline{S}\rvert=n/2$) so that the number of edges crossing the partition is minimized.
This problem differs from Max-Cut in two ways:
- The partition must be balanced (equal-sized halves).
- We minimize (rather than maximize) the number of crossing edges.
Minimum Graph Bisection is NP-hard and arises in circuit partitioning, parallel computing, and graph-based data clustering.
QUBO Formulation
Assume that the nodes are labeled $0,1,\ldots,n-1$. We introduce $n$ binary variables $x_0, x_1, \ldots, x_{n-1}$, where $x_i=1$ if and only if node $i$ belongs to $S$.
Objective
The number of edges crossing the partition is:
\[\text{objective} = \sum_{(i,j)\in E}\Bigl(x_i\bar{x}_j + \bar{x}_ix_j\Bigr)\]We want to minimize this value.
Constraint
The partition must be balanced:
\[\text{constraint} = \Bigl(\sum_{i=0}^{n-1} x_i = \frac{n}{2}\Bigr)\]This constraint expression equals 0 when satisfied.
QUBO expression
The final QUBO expression combines the objective and constraint with a penalty weight $P$:
\[f = \text{objective} + P \times \text{constraint}\]where $P$ must be large enough (e.g., $P = \lvert E\rvert + 1$) to ensure that the balance constraint is always satisfied in an optimal solution.
QUBO++ program
The following QUBO++ program solves the Minimum Graph Bisection problem for a 16-node graph:
#include <qbpp/qbpp.hpp>
#include <qbpp/exhaustive_solver.hpp>
#include <qbpp/graph.hpp>
int main() {
const size_t N = 16;
std::vector<std::pair<size_t, size_t>> edges = {
{0, 1}, {0, 2}, {1, 3}, {1, 4}, {2, 5}, {2, 6}, {3, 7},
{3, 13}, {4, 6}, {4, 7}, {4, 14}, {5, 8}, {6, 8}, {6, 12},
{6, 14}, {7, 14}, {8, 9}, {9, 10}, {9, 12}, {10, 11}, {10, 12},
{11, 13}, {11, 15}, {12, 14}, {12, 15}, {13, 15}, {14, 15}};
const size_t M = edges.size();
auto x = qbpp::var("x", N);
// Objective: number of edges crossing the cut
auto objective = qbpp::toExpr(0);
for (const auto& e : edges) {
objective += x[e.first] * ~x[e.second] +
~x[e.first] * x[e.second];
}
// Constraint: exactly N/2 nodes in each partition
auto constraint = (qbpp::sum(x) == static_cast<qbpp::energy_t>(N / 2));
// Penalty weight: M + 1 ensures constraint is prioritized
auto f = objective + static_cast<int>(M + 1) * constraint;
f.simplify_as_binary();
auto solver = qbpp::exhaustive_solver::ExhaustiveSolver(f);
auto sol = solver.search();
std::cout << "Cut edges = " << sol(objective) << std::endl;
std::cout << "constraint = " << sol(constraint) << std::endl;
qbpp::graph::GraphDrawer graph;
for (size_t i = 0; i < N; ++i) {
graph.add_node(qbpp::graph::Node(i).color(sol(x[i])));
}
for (const auto& e : edges) {
auto edge = qbpp::graph::Edge(e.first, e.second);
if (sol(x[e.first]) != sol(x[e.second])) {
edge.color(1).penwidth(2.0);
}
graph.add_edge(edge);
}
graph.write("bisection.svg");
}
In this program, the objective counts the number of edges crossing the cut, and the constraint enforces that exactly $N/2$ nodes are in each partition. The penalty weight $P = M + 1$ ensures that the balance constraint is always satisfied. Unlike the Max-Cut problem where we negate the objective for maximization, here we minimize the objective directly.
Output
Cut edges = 6
constraint = 0
The solver finds a balanced partition with only 6 edges crossing the cut. The resulting graph is rendered and stored in the file bisection.svg: